Skip to content
Sanding Space
Sanding Space
Introduction
  • Principles
    • Sand the Back
    • Details Compound
    • Taste Is Trainable
    • Prototype in the Material
    • Every State Is Designed
    • Speed Is a Feeling
    • Honor the Platform
    • Know When to Stop
  • Foundations
    • Spacing Is a Scale
    • Concentric Corners
    • Optical Alignment
    • A Type Scale
    • Line Length and Leading
    • Perceptual Color
    • Contrast Is Not a Checkbox
    • Depth in Light and Dark
    • Icons Match the Text
  • Interaction
    • Button Press
    • Hover Is a Hint
    • The Safe Triangle
    • Hit Targets Are Bigger Than They Look
    • Focus Is a State Too
    • The Keyboard Is an Input
    • Inputs That Don't Fight You
    • Disabled Buttons Explain Nothing
    • Undo Beats Confirm
  • Motion
    • Motion Has a Job
    • Timing: Duration and Easing
    • Enter and Exit Aren't Mirrors
    • Grow From the Source
    • Springs Can Be Interrupted
    • Things Don't Teleport
    • Edges Should Give
    • Reduced Motion Isn't No Motion
    • Animate the Cheap Properties
  • Components
    • Toast
    • Dropdown Menu
    • Tabs
    • Drawer
  • Systems
    • Tokens Have Layers
    • Theming Without Rewriting
    • Components Are APIs
    • Composition Over Configuration
    • Variants, Not Overrides
    • Density Is a Mode
    • Behavior and Style Are Separate
    • Catch It Before It Ships
  • Product
    • Defaults Are Decisions
    • Empty States Are Onboarding
    • Progressive Disclosure
    • Write the Interface
    • Make the Common Path Fast
    • Never Lose Work
    • The URL Is State
    • Ship Behind a Flag
ResourcesAbout

Resources

What I read, watch and save while learning to sand web interfaces.

Inspiration

  • Craft · Gustavo Fior's notes on the details that make interfaces feel right. (opens in a new tab)
  • Interface Craft · A working library for designing with uncommon care. (opens in a new tab)
Sanding Space
Introduction
  • Principles
    • Sand the Back
    • Details Compound
    • Taste Is Trainable
    • Prototype in the Material
    • Every State Is Designed
    • Speed Is a Feeling
    • Honor the Platform
    • Know When to Stop
  • Foundations
    • Spacing Is a Scale
    • Concentric Corners
    • Optical Alignment
    • A Type Scale
    • Line Length and Leading
    • Perceptual Color
    • Contrast Is Not a Checkbox
    • Depth in Light and Dark
    • Icons Match the Text
  • Interaction
    • Button Press
    • Hover Is a Hint
    • The Safe Triangle
    • Hit Targets Are Bigger Than They Look
    • Focus Is a State Too
    • The Keyboard Is an Input
    • Inputs That Don't Fight You
    • Disabled Buttons Explain Nothing
    • Undo Beats Confirm
  • Motion
    • Motion Has a Job
    • Timing: Duration and Easing
    • Enter and Exit Aren't Mirrors
    • Grow From the Source
    • Springs Can Be Interrupted
    • Things Don't Teleport
    • Edges Should Give
    • Reduced Motion Isn't No Motion
    • Animate the Cheap Properties
  • Components
    • Toast
    • Dropdown Menu
    • Tabs
    • Drawer
  • Systems
    • Tokens Have Layers
    • Theming Without Rewriting
    • Components Are APIs
    • Composition Over Configuration
    • Variants, Not Overrides
    • Density Is a Mode
    • Behavior and Style Are Separate
    • Catch It Before It Ships
  • Product
    • Defaults Are Decisions
    • Empty States Are Onboarding
    • Progressive Disclosure
    • Write the Interface
    • Make the Common Path Fast
    • Never Lose Work
    • The URL Is State
    • Ship Behind a Flag
ResourcesAbout